animation function

Image Frames and Animation

Image Frames and Animation

Operations to manipulate or combine multiple frames of an image. Details below.

image_animate( image, fps = 10, delay = NULL, loop = 0, dispose = c("background", "previous", "none"), optimize = FALSE ) image_coalesce(image) image_morph(image, frames = 8) image_mosaic(image, operator = NULL) image_flatten(image, operator = NULL) image_average(image) image_append(image, stack = FALSE) image_apply(image, FUN, ...) image_montage( image, geometry = NULL, tile = NULL, gravity = "Center", bg = "white", shadow = FALSE )

Arguments

  • image: magick image object returned by image_read() or image_graph()

  • fps: frames per second. Ignored if delay is not NULL.

  • delay: delay after each frame, in 1/100 seconds. Must be length 1, or number of frames. If specified, then fps is ignored.

  • loop: how many times to repeat the animation. Default is infinite.

  • dispose: a frame disposal method

    from dispose_types()

  • optimize: optimize the gif animation by storing only the differences between frames. Input images must be exactly the same size.

  • frames: number of frames to use in output animation

  • operator: string with a composite operator

    from compose_types()

  • stack: place images top-to-bottom (TRUE) or left-to-right (FALSE)

  • FUN: a function to be called on each frame in the image

  • ...: additional parameters for FUN

  • geometry: a geometry string that defines the size the individual thumbnail images, and the spacing between them.

  • tile: a geometry string for example "4x5 with limits on how the tiled images are to be laid out on the final result.

  • gravity: a gravity direction, if the image is smaller than the frame, where in the frame is the image to be placed.

  • bg: a background color string

  • shadow: enable shadows between images

Details

For details see Magick++ STL

documentation. Short descriptions:

  • image_animate coalesces frames by playing the sequence and converting to gif format.
  • image_morph expands number of frames by interpolating intermediate frames to blend into each other when played as an animation.
  • image_mosaic inlays images to form a single coherent picture.
  • image_montage creates a composite image by combining frames.
  • image_flatten merges frames as layers into a single frame using a given operator.
  • image_average averages frames into single frame.
  • image_append stack images left-to-right (default) or top-to-bottom.
  • image_apply applies a function to each frame

The image_apply function calls an image function to each frame and joins results back into a single image. Because most operations are already vectorized this is often not needed. Note that FUN() should return an image. To apply other kinds of functions to image frames simply use lapply , vapply , etc.

Examples

# Combine images logo <- image_read("https://jeroen.github.io/images/Rlogo.png") oldlogo <- image_read("https://jeroen.github.io/images/Rlogo-old.png") # Create morphing animation both <- image_scale(c(oldlogo, logo), "400") image_average(image_crop(both)) image_animate(image_morph(both, 10)) # Create thumbnails from GIF banana <- image_read("https://jeroen.github.io/images/banana.gif") length(banana) image_average(banana) image_flatten(banana) image_append(banana) image_append(banana, stack = TRUE) # Append images together wizard <- image_read("wizard:") image_append(image_scale(c(image_append(banana[c(1,3)], stack = TRUE), wizard))) image_composite(banana, image_scale(logo, "300")) # Break down and combine frames front <- image_scale(banana, "300") background <- image_background(image_scale(logo, "400"), 'white') frames <- image_apply(front, function(x){image_composite(background, x, offset = "+70+30")}) image_animate(frames, fps = 10) # Simple 4x3 montage input <- rep(logo, 12) image_montage(input, geometry = 'x100+10+10', tile = '4x3', bg = 'pink', shadow = TRUE) # With varying frame size input <- c(wizard, wizard, logo, logo) image_montage(input, tile = '2x2', bg = 'pink', gravity = 'southwest')

See Also

Other image: _index_, analysis, attributes(), color, composite, defines, device, edges, editing, effects(), fx, geometry, morphology, ocr, options(), painting, segmentation, transform(), video

  • Maintainer: Jeroen Ooms
  • License: MIT + file LICENSE
  • Last published: 2025-03-23