x: A SpatVector object or a vector of length 2 giving the centroid of the projection.
angle: angle of rotation or vector of angles
post: post-projection angle rotation
flip: post-projection flipping of coordinates
preserve: A SpatVector object, the resulting projection is scaled so as to preserve the distances between these points as best as possible.
ellipse: compute projection region and areas to crop when projecting.
Details
With omerc, an Oblique Mercator map projection is produced which warps the world onto a cylinder, with the north-south axis rotated by the specified angle. If angle is a vector, the optimal angle for reducing the size of the bounding box is returned.
If post = 'north', an inverse rotation will preserve the north direction at the origin.
If post = 'wide', an inverse rotation makes the smallest possible bounding box which is wider than tall.
If post = 'tall', the bounding box is taller than it is wide
If post is numeric, it specifies an angle for inverse rotation.
ocea produces an Oblique Cylindrical Equal Area projection and moll a Mollweide projections