A Graph Based Particle Simulator Based on D3-Force
Center all particles around the origin without affecting velocity
Models particles as circles with a given radius and pushes overlapping...
Restrict child position based on parent position
Move the simulation forward one or more steps
Apply a vector field to particles
Particle initialisation
Reposition particles outside a canvas so they wrap around
Attract or repel linked particles
Model attraction or repulsion between all particles in the system
Apply a map to particles
Apply the mean velocity of all the neighbors to a particle
particles: A Graph Based Particle Simulator Based on D3-Force
Limit particle position to be along a path or outline
Fixes particles to be inside a polygon
Modify the velocity randomly at each step
Objects exported from other packages
Reset the velocity verlet of particles to a fixed value
Start a simulation based on a graph
Modify the particles in a simulation
Attract and trap particles within polygons
Limits particles to a specific velocity range
Assign a force or constraint to a simulation
Fixes particles to a horizontal position
Attract particles towards a horizontal position
Fixes particles to a vertical position
Attract particles towards a vertical position
Simulating particle movement in 2D space has many application. The 'particles' package implements a particle simulator based on the ideas behind the 'd3-force' 'JavaScript' library. 'particles' implements all forces defined in 'd3-force' as well as others such as vector fields, traps, and attractors.