radius: Radius column name either quoted or unquoted. Defaults to the modified radii.
color: Optional cylinder color parameter. color must be a single hex color string, a grDevices::colors(), a vector of hex colors, or a quoted/unquoted column name. Vectors must have the same length as the cylinder data frame. color = "random" will generate a random color applied to all cylinders. Defaults to branching order.
palette: Optional cylinder color palette for numerical data. Palettes include colourvalues::color_palettes() or a user supplied RGB palette matrix with the length of cylinder. It can also be set to "random" to generate a random palette. If combined with color = "random", each cylinder will have a random, distinct color.
alpha: Set the transparency of the cylinders. Defaults to 1. 1 is opaque and 0 is fully transparent.
facets: The number of facets in the polygon cross section. Defaults to 6. A higher number of facets improves visual smoothness at the cost of plotting speed, performance and memory.
skeleton: Plot the QSM skeleton instead of cylinders. Defaults to FALSE.
skeleton_lwd: Skeleton line width. Defaults to 1.
cloud: Point cloud data frame or matrix where the first three columns are the x, y, and z coordinates.
pt_color: Optional point cloud color parameter. pt_color must be a single hex color string, a grDevices::colors(), a vector of hex colors, or a quoted/unquoted column name. pt_color = "random" will generate a random color for all points. Vectors must have the same length as the point cloud data frame.
pt_palette: Optional point cloud color palette for numerical data. pt_palette includes colourvalues::color_palettes() or a user supplied RGB palette matrix with the length of the points. It can also be set to "random" to generate a random palette. If combined with color = "random", each point will have a random, distinct color.
pt_size: Size of the points. Defaults to 0.1.
pt_alpha: Set the transparency of the point cloud. Defaults to 1. 1 is opaque and 0 is fully transparent.
triangulation: Stem triangulation mesh from TreeQSM. Defaults to NULL.
tri_color: Color of the triangulation mesh. Accepts hex colors, grDevices::colors(), or "random". Defaults to rainbow z-axis.
tri_palette: Optional triangulation color palette for z values. Supports the same inputs as palette.
tri_alpha: Set the transparency of the triangulation mesh. Defaults to 1. 1 is opaque and 0 is fully transparent.
leaves: Leaf mesh in the rgl::mesh3d() format. Defaults to NULL.
lf_color: Color of the leaves. Defaults to leaf green. Accepts hex colors, grDevices::colors(),"random", or "random_vertex". lf_color = "random" assigns a random color to all leaves, while lf_color = "random_vertex" which assigns a random color to each vertex.
lf_alpha: Set the transparency of the leaves. Defaults to 1. 1 is opaque and 0 is fully transparent.
axes: Show plot axes. Defaults to TRUE.
axes_color: Set the axes color. Defaults to black.
grid: Show plot grid lines. Defaults to FALSE.
grid_color: Set grid lines color. Defaults to grey.
hover: Show cylinder and branch id on mouse hover. Defaults to FALSE.
bg_color: Set the background color of the plot. Accepts hex colors or grDevices::colors(). Defaults to white.
lit: Enable light source in plot. Defaults to FALSE.
pan: Use right mouse button to pan the plot. Defaults to TRUE. Panning is disabled when hover = TRUE.
normalize: Normalize the cylinders to 0,0,0. Defaults to FALSE.