Read and Write '.gltf' and '.glb' Files
Produce glTF objects
Convert a glTF object to an rglscene or mesh3d object.
Extract a texture file from a glTF object
Find a component of a recursive object
Use the MikkTSpace code to generate tangent vectors.
R6 Class for glTF file objects
Create a widget for a glTF display.
Imports from rgl
Print the sequence of matrices affecting an object.
Edit shader code
Play an animated glTF object.
Read a GLB file.
Read a glTF file
Set shaders for physically based rendering.
Debugging tool: show tags for objects in rgl scene
Show the tree structure of nodes in a glTF object or rglscene object.
Write a glTF or GLB file.
The 'glTF' file format is used to describe 3D models. This package provides read and write functions to work with it.