This set of graph creation algorithms simulate the topology by, in some way, connecting subgraphs. The nature of their algorithm is described in detail at the linked igraph documentation.
p_between, p_within: The probability of edges within and between groups/blocks
directed: Should the resulting graph be directed
loops: Are loop edges allowed
rho: The fraction of vertices per cluster
n_islands: The number of densely connected islands
size_islands: The number of nodes in each island
m_between: The number of edges between groups/islands
n_dim, dim_size: The dimension and size of the starting lattice
order: The neighborhood size to create connections from
p_rewire: The rewiring probability of edges
multiple: Are multiple edges allowed
Returns
A tbl_graph object
Functions
play_blocks(): Create graphs by sampling from stochastic block model. See igraph::sample_sbm()
play_blocks_hierarchy(): Create graphs by sampling from the hierarchical stochastic block model. See igraph::sample_hierarchical_sbm()
play_islands(): Create graphs with fixed size and edge probability of subgraphs as well as fixed edge count between subgraphs. See igraph::sample_islands()
play_smallworld(): Create graphs based on the Watts-Strogatz small- world model. See igraph::sample_smallworld()
Examples
plot(play_islands(4,10,0.7,3))
See Also
Other graph games: evolution_games, sampling_games, type_games