A Unifying API for Calling the 'Unity' '3D' Video Game Engine
Build and execute a unifir_script
Add assets to a Unity scene
Add a light to a Unity scene
Add a prop to a unifir script
Add a Texture2D layer to a terrain tile object
Associate vector coordinates with a raster surface for Unity import
Check if unifir should run in debug mode
Create directory if it doesn't exist
Create a terrain tile with optional image overlay
Create a new Unity project.
Find the Unity executable on a machine.
Download prefabs for Unity
Import assets into Unity.
Add a prefab to a Unity scene
Create a Texture2D from a PNG file
Load a scene in a Unity project.
Create an empty unifir_script object.
Create a new scene in a Unity project.
Read a RAW file in as a float array
Save a scene in a Unity project.
Set a single scene to active.
Fill in plot holes in a script
unifir: A Unifying API for Calling the 'Unity' '3D' Video Game Engine
The class for unifir prop objects
Print the version of the Unity Editor in use.
Validate a file path exists
A waiver object.
Functions for the creation and manipulation of scenes and objects within the 'Unity' '3D' video game engine (<https://unity.com/>). Specific focuses include the creation and import of terrain data and 'GameObjects' as well as scene management.
Useful links