rayshader0.37.3 package

Create Maps and Visualize Data in 2D and 3D

add_multi_padding

add_multi_padding

add_overlay

Add Overlay

add_padding

add_padding

add_shadow

Add Shadow

add_water

Add Water

ambient_shade

Calculate Ambient Occlusion Map

build_from_w

Build From W

calculate_normal

Calculate Normal

cloud_shade

Cloud Shade

constant_shade

Calculate Constant Color Map

convert_color

Convert Color

convert_path_to_animation_coords

Calculate Animation Coordinates from Path

convert_rgl_to_raymesh

Convert rayshader RGL scene to ray_mesh object

create_texture

Create Texture

cross

Cross Product

darken_color

Darken Color

detect_water

Detect water

drawkeyfunction_lines

drawkeyfunction lines

drawkeyfunction_points

drawkeyfunction points

fix_manifold_geometry

Fix Manifold Geometry

flag_banner_obj

Flag Banner 3D Model

flag_full_obj

Flag 3D Model

flag_pole_obj

Flag Pole 3D Model

fliplr

Flip Left-Right

flipud

Flip Up-Down

gen_fractal_perlin

Generate Fractal Perlin Noise

generate_altitude_overlay

Generate Altitude Overlay

generate_base_shape

Generate Base Shape

generate_cloud_layer

Calculate a single raymarched cloud layer

generate_compass_overlay

Generate Compass Overlay

generate_contour_overlay

Generate Contour Overlay

generate_label_overlay

Generate Label Overlay

generate_line_overlay

Generate Line Overlay

generate_point_overlay

Generate Point Overlay

generate_polygon_overlay

Generate Polygon Overlay

generate_rot_matrix

Generate Rotation Matrix

generate_scalebar_overlay

Generate Scalebar Overlay

generate_soil_textures

Generate Soil Textures

generate_surface

generate_surface

generate_waterline_overlay

Generate Waterline Overlay

get_extent

Get Extent

get_ids_with_labels

Get IDs with Labels

get_interpolated_points_path

Get Distance Along Bezier Curve

get_polygon_data_value

Get Data Value from spatial object

get_scene_depth

Get the scene depth from rgl to offset rayrender scenes

height_shade

Calculate Terrain Color Map

lamb_shade

Calculate Lambert Shading Map

load_image

Load Image

local_to_world

Local To World

lookat

Generate LookAt Matrix

make_base

make_base

make_base_triangulated

Make Base (for triangulated height maps)

make_lines

make_lines

make_shadow

make_shadow

make_water

make_water

make_waterlines

make_waterlines

pipe

re-export magrittr pipe operator

plot_3d

Plot 3D

plot_gg

Transform ggplot2 objects into 3D

plot_map

Plot Map

raster_to_matrix

Raster to Matrix

ray_merge_reorder

Reorder Lines

ray_shade

Calculate Raytraced Shadow Map

raymarch_cloud_layer

Calculate a single raymarched cloud layer

reduce_matrix_size

Reduce Matrix Size (deprecated)

render_beveled_polygons

Render Beveled Polygons

render_buildings

Render Buildings

render_camera

Render Camera

render_clouds

Render Clouds

render_compass

Render Compass Symbol

render_contours

Render Contours

render_depth

Render Depth of Field

render_floating_overlay

Render Floating overlay

render_highquality

Render High Quality

render_label

Render Label

render_movie

Render Movie

render_multipolygonz

Render MULTIPOLYGON Z Geometry

render_obj

Render Obj

render_path

Render Path

render_points

Render Points

render_polygons

Render Polygons

render_raymesh

Render Raymesh

render_resize_window

Resize the rgl Window

render_scalebar

Render Scale Bar

render_snapshot

Render Snapshot of 3D Visualization

render_snapshot_software

Render Software Snapshot

render_tree

Render Tree

render_water

Render Water Layer

resize_matrix

Resize Matrix

rot_to_euler

Rotation Matrix to Euler Angle Transform

run_documentation

Run Documentation

save_3dprint

Save 3D Print

save_multipolygonz_to_obj

Save MULTIPOLYGON Z sf data to OBJ file

save_obj

Save OBJ

save_png

Save PNG

sphere_shade

Calculate Surface Color Map

texture_shade

Calculate Texture Shading Map

transform_into_heightmap_coords

Get Position from Lat/Long and heightmap/extent

transform_points_custom_crs

Transform Polygon into Raycoords

transform_points_into_raycoords

Transform Points into Raycoords

transform_polygon_custom_crs

Transform Polygon into Raycoords

transform_polygon_into_raycoords

Transform Polygon into Raycoords

translate_shape_string

translate_shape_string

tree_basic_center_obj

Flag 3D Model

tree_cone_center_obj

Flag 3D Model

tree_trunk_obj

Flag 3D Model

trim_padding

trim_padding

unit_vector

Unit Vector

write_stl

Write STL

Uses a combination of raytracing and multiple hill shading methods to produce 2D and 3D data visualizations and maps. Includes water detection and layering functions, programmable color palette generation, several built-in textures for hill shading, 2D and 3D plotting options, a built-in path tracer, 'Wavefront' OBJ file export, and the ability to save 3D visualizations to a 3D printable format.

  • Maintainer: Tyler Morgan-Wall
  • License: GPL-3
  • Last published: 2024-02-21