Create Maps and Visualize Data in 2D and 3D
add_multi_padding
Add Overlay
add_padding
Add Shadow
Add Water
Calculate Ambient Occlusion Map
Build From W
Calculate Normal
Cloud Shade
Calculate Constant Color Map
Convert Color
Calculate Animation Coordinates from Path
Convert rayshader RGL scene to ray_mesh object
Create Texture
Cross Product
Darken Color
Detect water
drawkeyfunction lines
drawkeyfunction points
Fix Manifold Geometry
Flag Banner 3D Model
Flag 3D Model
Flag Pole 3D Model
Flip Left-Right
Flip Up-Down
Generate Fractal Perlin Noise
Generate Altitude Overlay
Generate Base Shape
Calculate a single raymarched cloud layer
Generate Compass Overlay
Generate Contour Overlay
Generate Label Overlay
Generate Line Overlay
Generate Point Overlay
Generate Polygon Overlay
Generate Rotation Matrix
Generate Scalebar Overlay
Generate Soil Textures
generate_surface
Generate Waterline Overlay
Get Extent
Get IDs with Labels
Get Distance Along Bezier Curve
Get Data Value from spatial object
Get the scene depth from rgl to offset rayrender scenes
Calculate Terrain Color Map
Calculate Lambert Shading Map
Load Image
Local To World
Generate LookAt Matrix
make_base
Make Base (for triangulated height maps)
make_lines
make_shadow
make_water
make_waterlines
re-export magrittr pipe operator
Plot 3D
Transform ggplot2 objects into 3D
Plot Map
Raster to Matrix
Reorder Lines
Calculate Raytraced Shadow Map
Calculate a single raymarched cloud layer
Reduce Matrix Size (deprecated)
Render Beveled Polygons
Render Buildings
Render Camera
Render Clouds
Render Compass Symbol
Render Contours
Render Depth of Field
Render Floating overlay
Render High Quality
Render Label
Render Movie
Render MULTIPOLYGON Z Geometry
Render Obj
Render Path
Render Points
Render Polygons
Render Raymesh
Resize the rgl Window
Render Scale Bar
Render Snapshot of 3D Visualization
Render Software Snapshot
Render Tree
Render Water Layer
Resize Matrix
Rotation Matrix to Euler Angle Transform
Run Documentation
Save 3D Print
Save MULTIPOLYGON Z sf data to OBJ file
Save OBJ
Save PNG
Calculate Surface Color Map
Calculate Texture Shading Map
Get Position from Lat/Long and heightmap/extent
Transform Polygon into Raycoords
Transform Points into Raycoords
Transform Polygon into Raycoords
Transform Polygon into Raycoords
translate_shape_string
Flag 3D Model
Flag 3D Model
Flag 3D Model
trim_padding
Unit Vector
Write STL
Uses a combination of raytracing and multiple hill shading methods to produce 2D and 3D data visualizations and maps. Includes water detection and layering functions, programmable color palette generation, several built-in textures for hill shading, 2D and 3D plotting options, a built-in path tracer, 'Wavefront' OBJ file export, and the ability to save 3D visualizations to a 3D printable format.
Useful links